Description: NetScramble 1.1 NetScramble is a port of the KDE game KNetWalk. The object of the game is to connect all the terminals to the server in the least amount of clicks. Developer: Ian Cameron Smith Description NetScramble, also known as Scrambled Net, is a port of the KDE game "KNetWalk" by Andi Peredri, Thomas Nagy and Reinhold Kainhofer. The aim of the game is to connect all the terminals to the server in the least amount of clicks as possible. Features: * Scrambled Net detects the screen size of the device it's running in, and configures the board appropriately. This makes the game a bit easier on smaller phones - the authors didn't want to make the cells too small, because it's difficult to tap on a tiny cell on a phone's touchscreen. * Portrait and landscape phones are handled automatically. * Tile rotation is smoothly animated; highlighted tiles show the user's progress. * The game is designed to be usable with 12-key keypad or QWERTY keypad, or by tapping the screen. * The game has 5 difficulty levels; the first 3 use different board sizes; then wrap-around is introduced for "Master" level; then "Insane" level adds invisible cells. How to Play: Use the menu to start a new game, or select a difficulty level (which starts a new game). The difficulty levels are: * Novice - Small board, no wrap-around * Normal - Medium board, no wrap-around * Expert - Maximum-size board, no wrap-around * Master - Maximum-size board, wrapped-around * Insane - Maximum-size board, wrapped-around, 3-way and 4-way cells are blind You are shown a network consisting of a server, some terminals, and a load of wiring, arranged into a grid of tiles. The problem is, the tiles have been rotated at random. You have to rotate them to connect all the terminals to the server. Counters at the top of the screen show how many tiles you have clicked, and how much time you have taken. You can select tiles with the arrow buttons; the currently-selected tile is shown with a red border. Press Z, N or 4 to rotate it left; M, X or 6 to rotate right. You can tap the screen to rotate a cell right if your device supports it. Tiles which are connected to the server are shown highlighted. When you think you have a tile in the right orientation, you can press space or 0 to lock it. You can pause the game at any time using the menu, or by switching to another application. When the network is all connected, the game will tell you your winning time and click count. In games which wrap around, connections going off the right-hand edge connect to the corresponding point on the left edge, and vice versa; same for the top and bottom edges. This makes the game a lot harder. In the "Insane" mode, it gets worse - tiles with 3 or 4 connections have invisible wires. You have to experiment to figure out which way they're connected. New in the version 1.1: Selecting cells with the arrow keys now wraps around.